#13 Virtual Vampires of Vermont
Pulled into a world beyond imagination!
Computers have always been a hobby for Mike Sherman. He knows a lot about them, and he has a lot of fun.
But when Mike and his friend, Hayley Winthrop, are suddenly pulled into his home computer, they find themselves in a world all its own . . . a virtual world, where things aren't what they appear to be.
It's a terrifying world of virtual vampires. Vampires that are growing in number, becoming stronger, in hopes of escaping the virtual world and entering into the real world.
Mike and Hayley have no choice: they must stop the vampires.
But in a virtual world where fantasy is reality and the dangers are real, how can they possibly succeed?